









🚀 Conquer the cosmos—deckbuild your destiny with Star Realms!
Star Realms by Wise Wizard Games is a highly rated, fast-paced deckbuilding card game featuring four unique factions battling for galactic dominance. Designed for 2 to 6 players, it combines easy setup with deep strategic gameplay, making it ideal for both casual and competitive players. The base set is fully functional and expandable, offering excellent value and high replayability without requiring batteries or assembly.













| ASIN | B00HRGMPIU |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 19,838 in Toys & Games ( See Top 100 in Toys & Games ) 432 in Dedicated Deck Card Games |
| Colour | White |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,647) |
| Date First Available | 28 Jan. 2014 |
| Educational Objective(s) | Develop and improve strategic thinking and decision-making skills |
| Item model number | WW500 |
| Language | English |
| Manufacturer recommended age | 3 years and up |
| Material Type(s) | Cardstock |
| Number of Game Players | Multiple |
| Number of pieces | 1 |
| Product Dimensions | 7.11 x 4.57 x 9.65 cm; 198.45 g |
| Release date | 1 May 2018 |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |
P**M
Very Easy Game to Customize.
Though there are an assortment of expansions for this Trading Card Game out there, you don't NEED any of them; this base set has all you require for a fully functional game. That said, I would recommend pairing it with the 'Colony Wars' expansion for a much-expanded experience. The game as played by the rules - assorted variants for assorted numbers of players are given in the provided rule sheets - is fun and reasonably easy to learn and get used to. However, I find one of the best things about it to be the fact that you can very easily come up with your own rules and your own game. The cards almost beg you to do so, in fact. (I've made various custom dice and tokens for it). The set consists of cards (with some very nice artwork) belonging to four factions vying to colonize and expand within the universe. The organic, so-called 'Blob' faction - whose rather beautiful bio-craft mostly look like weirdly mutated sea creatures - the Trade Federation, essentially just out to make a profit, the Machine Cult, mechanistic and more or less robotic, and the warmongering Star Empire... Totally love the Blob faction myself. The cards portray both spaceships for each faction and bases (planetary and orbital), each faction having different strengths but being basically evenly matched. Trade and alliances between factions can be fostered, as well as just trying to blast each other to perdition. The set also contains some cards featuring unaligned vessels that can be captured and employed by any faction - or used a space pirates or such, depending how you customize the game. There are also score cards. A cheap option as opposed to some TCGs (at the time of writing) and excellent value for money. A highly adaptable sci-fi TCG. With this and the Colony Wars Set, there's great scope for galactic adventure.
J**E
Excellent scifi deck building game
This was my first foray into this type of card game; a few points for people who haven't played games like this before, or like myself have only distant memories of the Pokemon TCG: * This box contains everything that is required to play for a two players. The contents of each box are identical and so if you want to play 4/6 player you'll need an extra pack (or two). * There are expansions available and, like the main deck, they are a fixed set of cards. The game doesn't doesn't feel incomplete without them and they are definitely optional. * It's worth having a practice game where both players play with an open hand if you aren't familiar with the game type; some of the rules take a bit of thinking through before you understand them! The game itself is well paced and has enough depth to allow different strategies to interact in a chaotic manor. Setup only takes a minute; with a game taking around 40 minutes (largely dependent on how quick each player is making decisions; we tend to take our time!). One other thing I will note is although the cards are good quality the box they come in is pretty flimsy; coupled with the fact it is about a centimeter bigger than the cards in each direction means the box quickly falls apart if transported in a rucksack! Consider buying a deckbox if you plan to transport them carelessly and frequently like me! A full deck with the 4 'Crisis' expansions fits neatly in a 200 card magic the gathering deckbox. In summary an enjoyable space themed two player deckbuilding game, which at around £12 is an excellent and cheap choice for a first deckbuilding game.
S**N
A very addictive deck builder so easy to learn my 6 Yr old grandson can beat me.
A great deck builder, easy to learn but requires description making, artwork is great, games can be won and lost in an average of 30 minutes.
B**O
Not as good as 'Frontiers'
It is a good game though I prefer 'Frontiers'. I don't regret my purchase as I see it as a 'take it out of the house and play it in a coffee shop' kind of game. You will need to replace the pack as it is flimsy. There is no mark on the cards that can differentiate them from the 'Frontiers' cards. It is often called 'Vanilla', and I can see why a player would describe it so. It is a cheap price for such a good game.
J**K
Extremely entertaining! Easy rules, yet complex strategy and immersive.
One of the best tabletop games I own (and I own lots); easy to play yet complex, a mix of strategy and chance, very addictive, compact and easy to carry around, awesome graphics. I gave this to my 18 year old cousin for Christmas, and it was his favourite present. All of us teenagers/young adults spent Christmas arguing over who got to play it next. Gives you a sense of a detailed universe with different space factions endlessly battling, and cities drifting in space and massive war ships, and rusty old transporter ships... Awesome. Plus the score-keeping method is revolutionary; your score is printed on cards, and when you gain or lose health you get change for your score cards like they're cash. We sometimes borrow the score cards for other games because they're so useful and fun. The game's only for two players, but if you buy a second starter deck (preferably a different one, so you get new ships and ports!) you can make it a two-player game. Basically every starter deck you add adds two players. There are many different ways to play multiplayer detailed inside the box. There are also expansions for the game, but it isn't necessary to buy them to have fun; you get SO many cards that you never run out of the deck during the game, and it takes several games before you'll see all of the cards. This makes the game highly replayable! All in all, definitely worth buying if you like tabletop games.
D**5
Partiamo dalla consegna. Tutto ok, Amazon solita garanzia. Arrivato nei tempi; personalmente ritirato all'ufficio postale, modalità che consiglio a tutti se hanno vicino casa un ufficio aperto post 18. Andiamo al gioco: deckbuilding fantastico. Detto che altre recensioni hanno spiegato abbastanza bene le regole, faccio comunque un breve recap. Fondamentalmente le meccaniche sono quelle dei vecchi giochi di carte collezionabili MA non si necessità di acquisti di bustine per costruire il mazzo. Comperando il mazzo base si ha tutto quello che serve per giocare in 2 (in realtà anche in 4 con qualche piccola modifica - google è vostro amico ;) ). I mazzo va "costruito" al volo. Entrambi partono con un mazzo di 8 navi che valgono una "moneta", e 2 che valgono 1 "attacco". Al centro del tavolo, la trade row: 5 carte (+1, sempre acquistabile) che il giocatore può "acquistare" tramite le "monete" giocate durante il turno. Le carte acquistate vanno sul mazzo degli scarti; quando si finisce il mazzo di pesca, si rimescolano gli scarti per creare quello nuovo (e quindi le carte acquistate sono disponibili ad essere pescate). Per tutti i dettagli vi rimando al sito del gioco, aggiungo solo che le carte (basi e navi) sono di 4 fazioni differenti, tutte con le proprie peculiarità. La componente fortuna, trattandosi di carte, è media (anche se la scelta delle carte da inserire nel mazzo è quasi totalmente ad appannaggio ai giocatori) La lingua è in inglese, ma al massimo saranno 3-4 parole in tutto da imparare ("draw", "scrap", "discard" "hand"). Consiglio le bustine di qualità medio-alta per le carte, visto che in una partita si rimescolano anche una 10-15ina di volte. Unico difetto: alle carte per segnare i punti autorità (ovvero i punti vita del gioco) preferisco un semplice foglio di carta. Acquisto consigliato, soprattutto se cercate un gioco per 2 rapido ma profondo.
F**N
Un sencillo Deck Builder. Se juego rapidisimo, tiene buena tactica y es muy facil de transportar ya que todas las cartas del juego caben en la caja. Viene con muchas cartas para jugar a gusto hasta 2 personas. Las expansiones te permiten introducir mas gente. Es una excelente implementacion de un juego PvP/Pelea con mecanica de Deck Builder.
R**N
Fun game which can be played in 15-20 minutes. Seems complicated at first but really easy to get into, especially with all the youtube videos out there and the free app (with in-app purchases). There is a fair bit of luck involved but strategy certainly plays a role too.
M**K
I'm no stranger to deck building games. My boyfriend and I have played Dominion (we dont enjoy it all that much), Ascension, LoTR and DC Comics deckbuilding games. Of these, DC is, when played with the optional Confrontation to steal heroes from one another, our favorite. Or it was. Until Star Realms. This game is everything we look for in card games. Easy to learn. Varied in its strategy. It plays quick and set up and tear down times are all but nonexistent. And every game is different. Most importantly of all, however - this game changes up the deckbuilding formula. Unlike so many "multiplayer solitaire" type games - Dominion, Ascension, etc - Star Reals is built around interaction between players. There are no vicoty points. No collecting things in order to win. Rather, Star Realms sees each player building a fleet of ships and space stations. And each turn, a player attacks the opponent. The first player to reduce their opponent's Authority (health) to Zero wins. Sounds simple enough, and at first blush it is pretty straightforward. But contained within the common deck are four factions: The Blob are an aggressive species who specialize in rushing. Alone their ships are weak; in groups they are extremely powerful. Collecting numerous Blob ships early can end a game fast. The Empire ships are varied in size and power level - and they like to mess with the opponent's hand, often forcing discards. The Federation will draw their controller cards while also restoring authority. And the Machine race will allow players to purge cards from their deck. Each faction features numerous cards which benefit from playing other members of their faction, and every faction has Space Stations, many of which can defend a player and one another from attacks as well as provide special powers to use once per turn. The game is fast, fun, has tons of depths, great art and a coherent, cohesive theme that the game play supports very well. If you're into Deck Building games and longing for something different from an overpopulated and rather stale genre of gaming, you honestly cannot go wrong with Star Realms.
A**T
The game is super fun and fast paced. Good quality and nice variety of cards to play. Each game comes down to the last turn or two, a nail-biter every time! Highly recommended!
Trustpilot
2 weeks ago
2 months ago