---
product_id: 59691115
title: "Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time"
brand: "fantasy flight games"
price: "₩119384"
currency: KRW
in_stock: true
reviews_count: 4
url: https://www.desertcart.kr/products/59691115-fantasy-flight-games-arkham-horror-the-card-game-mythos-pack
store_origin: KR
region: South Korea
---

# 60-120 min immersive playtime 61 unique cards 1-4 players cooperative Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time

**Brand:** fantasy flight games
**Price:** ₩119384
**Availability:** ✅ In Stock

## Summary

> 🕵️‍♂️ Unravel cosmic horrors before the Black Stars rise!

## Quick Answers

- **What is this?** Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time by fantasy flight games
- **How much does it cost?** ₩119384 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.kr](https://www.desertcart.kr/products/59691115-fantasy-flight-games-arkham-horror-the-card-game-mythos-pack)

## Best For

- fantasy flight games enthusiasts

## Why This Product

- Trusted fantasy flight games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Expand Your Adventure:** Requires Core Set & Path to Carcosa expansion, unlocking new storylines and player cards for endless replayability.
- • **Dive Deep into Eldritch Mystery:** Experience a gripping blend of RPG and card game mechanics that pulls you into Arkham’s dark secrets.
- • **Cooperative Strategy for 1-4 Players:** Team up with friends or brave the horrors solo in a game designed for dynamic group play or intense solo sessions.
- • **Perfect for Millennials Who Crave Depth:** Complex, thematic gameplay that fits 1-2 hour sessions—ideal for game nights that spark conversation and connection.
- • **Immersive Storytelling on Mont Saint Michel:** Race against time in a chilling narrative that pushes your investigative skills to the limit.

## Overview

Arkham Horror: The Card Game - Mythos Pack 2.5 'Black Stars Rise' is a 61-card expansion requiring the Core Set and Path to Carcosa Deluxe Expansion. Designed for 1-4 players aged 14+, it offers 60-120 minutes of cooperative, narrative-driven gameplay set in a Lovecraftian universe, blending role-playing depth with strategic card mechanics.

## Description

Full description not available

## Features

- This Is A Mythos Pack For The Arkham Horror Card Game This Is Not A Standalone Product. It Requires The Arkham Horror: The Card Game Core Set And The Path To Carcosa Deluxe Expansion To Play.
- A Living Card Game Of Eldritch Mystery: Something Evil Stirs In Arkham, And Only You Can Stop It. Blurring The Traditional Lines Between Role Playing And Card Game Experiences, Arkham Horror: The Card Game Is The Living Card Game Of Mystery, Monsters, And Lovecraftian Madness.
- Cooperative Play: You And Your Friends Become Investigators Within The Sleepy New England Town Of Arkham, Massachusetts. No Matter What Compels You Or Haunts You, Youll Find Your Strengths And Weaknesses Reflected In Your Personalized Deck Of Cards. These Cards Will Be Your Resources As You Work With Your Friends To Unravel The Worlds Most Terrifying Mysteries.
- Black Stars Rise: Your Investigations Lead You To The Island Commune Of Mont Saint Michel. A Storm Is Approaching, And It’S Unclear If Our World Will Survive. Between The New Player Cards Included In This Mythos Pack And An Adventure Unlike Any Other, Black Stars Rise Races Toward The Stunning Conclusion Of The Road To Carcosa Cycle.
- Number Of Players And Average Playing Time: These Scary Games Are Designed For 1 To 2 Players Or Up To 4 With 2 Main Games And Are Suitable For Ages 14 And Up. Average Playing Time Is About 1 To 2 Hours.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Product Dimensions | 29.5 x 29.5 x 8.5 cm; 90.72 g |
| Manufacturer recommended age | 3 years and up |
| Item model number | FFGAHC16 |
| Language: | English |
| Number of Game Players | 1, 2 |
| Number of pieces | 61 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Material Type(s) | Cardboard |
| Remote Control Included? | No |
| Colour | Black |
| ASIN | B07858NBCG |

## Product Details

- **Age range (description):** Adult
- **Number of players:** 1, 2
- **Brand:** Fantasy Flight Games
- **Theme:** Fairy Tale
- **Material:** Cardboard

## Images

![Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time - Image 1](https://m.media-amazon.com/images/I/61yFzSerMtL.jpg)
![Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time - Image 2](https://m.media-amazon.com/images/I/81keZHEN23S.jpg)
![Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time - Image 3](https://m.media-amazon.com/images/I/71x5z4xBjQS.jpg)
![Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time - Image 4](https://m.media-amazon.com/images/I/61Bf4U8pn8L.jpg)
![Fantasy Flight Games, Arkham Horror The Card Game: Mythos Pack - 2.5, Black Stars Rise, Card Game, Ages 14+, 1 to 4 Players, 60 to 120 Minutes Playing Time - Image 5](https://m.media-amazon.com/images/I/61vY-tk9CIL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐ 







  
  
    Uhm... oh. Well that's a turn-up.
  

*by A***L on Reviewed in the United Kingdom on 31 March 2019*

Caveat Emptor indeed. It wasn't at all clear in the ads or even on Fantasy Flight's own website, both of which -in both product descriptions plus the fact the original set is out of print- give the impression this is a revamped and complete version of 'The Dunwich Legacy'. But the fact is this is NOT everything you need to play any version of 'The Dunwich Legacy', so if you do not have that box set already -and it is not easy or cheap to get (Fantasy Flight themselves are out of stock and the cheapest -only!- english-language edition on Amazon costs over £50: fully twice the rrp!)- this is not a recommended purchase.However. What 'Return to the Dunwich Legacy' is, is EXACTLY what the title says: no more, no less -pedantically, a number of cards (a LARGE number) that CAN be used in place of cards that were already included in the core 'Arkham Horror' set and the 'The Dunwich Legacy' expansion set, but which both those products will still play fine without. And a nice box you can keep them all in, with headed separator cards to help organize them by scenario (for the scenario cards) and by set (such as 'rats', and 'creeping chill' etc).  There are even titled separator cards prepared for the other expansion sets ('mythos packs') such as 'The Miskatonic Museum' and 'The Essex County Express', none of which cards are included in 'Return''.The marketing stategy is clear -to maximize income from each scenario set while at the same time maximizing replayability for the existing playerbase: a win-win for all in the final analysis, but 'all' defined as only FFG, lcg retailers and those long-time players. (The Ancient Ones?) New players -like myself- meanwhile are presented with an obstacle that may deter further investment/exploration of the hobby if they buy the product thinking it appears to be a new 'deluxe' edition of the otherwise largely unavailable (or at least elusive) 1st expansion and then it arrives and turns out to be merely an expansion of the expansion, so to speak.Having said all that, if I can track down a copy of the original expansion for a reasonable price (and at time of writing I think I may have) I suspect the 'Return'' box will be well worth it, hence the generous 4 stars for a product that I cannot make use of as yet.[Edit] I revisited the FFG website and checked and while the description for the 'Return to The Night of the Zealot' box does in fact make it clear the contents still require a copy of the original 'Night of the Zealot' from the core set, the description for 'Return the The Dunwich Legacy' entirely fails to spell it out. Which is the wrong way round: Zealot was the non-optional core set (you couldn't play the game without it), so any and all purchasers of 'Return...Zealot' would already have the cards they needed -the same is not true of 'Return...Dunwich Legacy' as the original 'Dunwich Legacy' was an optional expansion. Therefore they should be making it explicit in the promo material for 'Return...Dunwich Legacy' (and all future 'Returns') that the original expansion sets will be required to make use of the cards in 'Return...' [end Edit]

### ⭐⭐ 







  
  
    Low quality components and complex rules
  

*by J***D on Reviewed in the United Kingdom on 19 September 2019*

TLDR: Very little effort has been made to introduce the game to casual gamers and the first play session is a brick wall that many gamers will not enjoy climbing.This game looks fun and it’s clear it’s the most accessible LCG on the market but after trying to play 1 session some things are very clear:*the gsm of the cards is very low compared to say hogwarts battle or pandemic and protectors will be required for everything since this is the core set, genuine card and token protectors can double the true cost of this product.*there is no dice bag included but it is required, this seems a bit mean.*the rules are very complex, there is a QuickStart guide which is the length of a typical games rules. There is then a 30 page rule book that is simply an alphabetised glossary. The game is pretty much unplayable until you have read and memorised this cover to cover as all the exceptions completely change the gameplay and you will meet exceptions every turn.I would say this is no more complicated than say Hogwarts Battle but HB introduces the rules with such well thought out grace over 10 sessions and Arkham makes no effort to ease into the complexity. Ultimately it is up to the main player to explain the game in it’s entirity to a new player and I could not get my wife to play this game, who happily plays HB and Pandemic. It took me 2 weeks of reading the rules instead of playing to memorise them all.

### ⭐⭐⭐⭐⭐ 







  
  
    Love love love this little gem!
  

*by D***D on Reviewed in the United Kingdom on 30 December 2017*

Bought this about a week ago and my wife and I have played it almost every night. The story is great and the challenge is right up there.We couldn't successfully complete the campaign in our first few plays but it was fun chatting after losing about what we could've done better. Once we tried a different 2 investigators and dumped the suggested original 2 we started to make progress. On our second attempt we absolutely smashed the 1st scenario, scrapped through the 2nd and are playing the 3rd and final one tonight.There's lots of cards that I think will keep replayability high, not to mention the options that the expansions bring to the table.The components are the usual FFG great quality although I would've liked some more resource tokens but that's just nit picking.We REALLY love this game, so much so that the postie delivered the 1st upgrade "The Dunwich Legacy" to us this very morning! I've never bought a game expansion so soon after buying a core set so that should tell you something.If you like The Lord of the Rings LCG or something similar like Warhammer Adventure Card game and enjoy a bit of tension and horror then this game could be right up you street.A keeper!

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*Product available on Desertcart South Korea*
*Store origin: KR*
*Last updated: 2026-03-12*