---
product_id: 668842
title: "7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production"
brand: "repos production"
price: "₩155523"
currency: KRW
in_stock: false
reviews_count: 7
url: https://www.desertcart.kr/products/668842-7-wonders-board-game-lead-your-civilization-to-prosperity-strategy
store_origin: KR
region: South Korea
---

# 30 min fast-paced play Card drafting strategy 3-7 players interactive 7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production

**Brand:** repos production
**Price:** ₩155523
**Availability:** ❌ Out of Stock

## Summary

> 🏛️ Build your legacy, outsmart your rivals, and never miss the next great wonder!

## Quick Answers

- **What is this?** 7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production by repos production
- **How much does it cost?** ₩155523 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.kr](https://www.desertcart.kr/products/668842-7-wonders-board-game-lead-your-civilization-to-prosperity-strategy)

## Best For

- repos production enthusiasts

## Why This Product

- Trusted repos production brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Diverse Victory Paths:** Score points via military, science, commerce, and architectural wonders to outsmart rivals.
- • **Innovative Card Drafting:** Choose, trade, or build with three unique card ages for endless strategic depth.
- • **Dynamic Multiplayer Strategy:** Engage 3 to 7 players in a fast-paced, competitive 30-minute game.
- • **Master Ancient Civilizations:** Lead your city through resource management, commerce, and military dominance.
- • **Perfect for All Skill Levels:** Easy to learn but rich in strategy, ideal for millennials craving meaningful game nights.

## Overview

7 Wonders is a critically acclaimed, fast-paced strategy board game for 3-7 players aged 10 and up. In just 30 minutes, players draft cards to develop their ancient city’s resources, military, and wonders, competing through three distinct ages. With multiple paths to victory and deep strategic layers, it’s perfect for millennials seeking engaging, social gameplay that fits busy lifestyles.

## Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Review: Semi-instructional Review of 7 Wonders - Excellent turn-based card game. Very fast paced. Great for 2-7 people (recommend starting with at least 3 people, as the 2 player version is somewhat more complicated) and would imagine it's great for interested kids, though I cannot verify it. Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people. It took us over an hour the first time as none of us had played. For reference, my favorite games include Carcassonne and Settlers of Catan. Some of this review is meant to be instructional, because truly the only drawback I can find in this game is the poorly worded, overly complicated instruction manual. This is a turn-based card game played to accrue points, which are tallied at game completion. Although it is called "7 Wonders," building a wonder is only a small portion of the game. Other important facets of the game include: resource production and commerce, military conflict with immediate neighboring cities, playing point and science cards, and strategy. As there are many ways to score points, each player may have a specific way they try to score the most. Each player is dealt a game board or city, around which they place cards that become part of their town. There are three different decks of cards, which are numbered I, II and III, and referred to as ages. The game starts when the first deck of cards (appropriately parsed for the number of players) is dealt. Simultaneously, players play their cards and pass the remainder to their neighboring players. You have three options when playing a card: adding the card to your city, putting the card in the discard pile and receiving coins in exchange, and building a stage of your wonder (which must be done in order, but at any point throughout the game). Card basics. Cards are free or have a cost to play (upper left corner). You either need to have the resources or coinage available to pay the cost, or be able to buy the resources from one of your immediately neighboring cities. Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game. Resource basics (because I found this to be confusing). There are basic material resource in the game, including wood and clay. Your city produces one unit of resource per turn (upper left corner of the game board). The resources do not accumulate if you don't use them on a turn and cannot be stored in any way. You can acquire more resources by playing cards which produce them or buying them from your immediate neighbors. Some cards will cost multiple of a single resource to play, so you either must produce that many of that resource per turn, or buy from your neighbor who produces that resource. For example, say a card costs 3 units of X resource and 2 units of Y resource. Your town has a production of 2 units of X resource (one from your game board and one from a resource cad) and 2 unit of Y resource. To play the card, you must purchase 1 more unit of X resource from your neighbors, but ONLY if the produce it. At the end of each age or deck of cards, you settle your military disputes with neighboring cities (who has the biggest army). Then the next deck is dealt and the process completes. At the end of the game, the score is tallied and whoever has the most points wins. Scoring is relatively straight forward. A few key points. 3 coins = 1 victory point. Green-backed (science) cards are scored in an exponential fashion with additional bonus for having complete sets of three -- check out the instructions for the diagram. Good luck and have fun!
Review: Highly recommended for any gaming group - This is an amazing game. It's rare that I've found a game that is so easily learned, with such depth of play options and balance. The base mechanics are simple. You are card drafting - each player starts with a hand of cards, chooses one to keep, pass the rest on to the rest of the players. The card you keep can either be purchased and played (each card has a cost), discarded for money, or used to build one of your cities wonders. Victory points are the main goal, gather more than anyone else to win. How do you get them? It's all in the cards: You sit in a circle with your opponents. Your direct neighbors (the person on your left, and the person on your right) are going to be your friends and enemies, and the only people you'll interact with directly. You start the game producing a single resource. You can draft resource cards to produce more, and you can purchase any of the resources your direct neighbors produce. They can't stop you from buying them, but it doesn't limit those resources from being used by that player. There are three rounds (Ages) of drafting. - Brown cards are basic resources (many are free) - Silver cards are advanced resources (used for buying later, more advanced cards) - Blue cards are straight victory points - Red cards are war cards, allowing you to battle your direct neighbors (one battle per Age, most red card values win) - Yellow cards have special benefits such as making it cheaper to buy resources from your neighbors - Green cards have one of three symbols; you will score victory points based off of how BOTH how many of each type of symbol you have (# of cards with a specific symbol SQUARED) as well as how many sets you have (a set consists of 1 of each type of symbol, and is worth 7 points) - Purple cards are late game cards that will usually conditionally help gain victory points. For example, there's one which will give you a victory point for each brown card that you and each of your neighbors has. It might sound like a lot of information to take in (even though I'm leaving many details out), but the game is deliberately paced and allows the players to pick things up as you play. By the end of the first round of drafting (the first Age), most players will have fully grasped what's going on and will be able to develop their own strategies. I've played with a LOT of beginner to intermediate players (many who refuse to go much beyond the likes of a game of Sorry) who have easily picked up the game and now really enjoy it. I can't recommend this highly enough for your gaming group! And the expansions just add additional depth and strategies, making the game more fun.

## Features

- Imported
- For 3 to 7 players
- 30 minute playing time
- Great strategy game

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0043KJW5M |
| Best Sellers Rank | #642,198 in Toys & Games ( See Top 100 in Toys & Games ) #16,965 in Board Games (Toys & Games) |
| Brand Name | Repos Production |
| Color | Standart |
| Country of Origin | China |
| Customer Reviews | 4.7 4.7 out of 5 stars (2,827) |
| Date First Available | September 18, 2010 |
| Included Components | Cards, Board |
| Item Dimensions LxWxH | 11 x 11 x 3 inches |
| Item Package Dimensions L x W x H | 11.26 x 11.14 x 3.27 inches |
| Item Weight | 32 Ounces |
| Manufacturer | Asmodee |
| Material | Cardboard |
| Model Name | Asmodee 7 Wonders |
| Number of Items | 1 |
| Package Weight | 1.24 Kilograms |
| Part Number | SEV01 |
| Size | Small |
| Skill Level | 1 |
| Style | Value not found |
| Warranty Description | No Warranty |

## Images

![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 1](https://m.media-amazon.com/images/I/31qQcGl4q-L.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 2](https://m.media-amazon.com/images/I/41QSd8NpKyL.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 3](https://m.media-amazon.com/images/I/61TdNRACFWL.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 4](https://m.media-amazon.com/images/I/71T98jsYyHL.jpg)
![7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production - Image 5](https://m.media-amazon.com/images/I/71vAGEzRM+L.jpg)

## Questions & Answers

**Q: Is this REALLY only a 30 min game?**
A: The game takes 30 mins. The setup takes about 10 minutes and the scoring takes about 10 minutes too. When my family of 4 plays, one of the adults sets it up, we play the game, and then one of the adults scores. The game has taken longer if we play with 7 players at my parents house with people who don't know all the rules and what the symbols mean, etc.

**Q: Which seven great cities does the game use? Is there any educational benefit to learn any world history?**
A: Other people mentioned the cities. While it does not teach specific history, it can open up a discussion regarding how one might build their city, concentrate on trade, or education, or war. You can use the rules of the game to associate how that might have worked in ancient times. I suppose, it's educational the way Monopoly can teach you the strategy of owning either a few expensive properties or many lower ones, and seeing which strategy wins out; and how you can relate that to real-life money-making strategies. I hope that makes sense. :)

**Q: Does this game require a lot of reading? my son is an emerging reader, but he loves games such as axis and allies, risk legacy, and memior 44.**
A: Players must be able to read the names of cards, some of which are strange like "caravansary" and "aqueduct". Other than that most everything is symbols. The rules for each symbol and rulebook are quite extensive so someone else will have to read it. The learning curve is quite steep compared to axis and allies and risk but is simple once you have figured it out. I believe the age is 10 and up.

**Q: Friends i´ve seen copies that have instruccions in various languages including spanish, do you have copies with spanish instrucctions?**
A: You can download the instructions in multiple languages at the game's website:  http://rprod.com/index.php?page=download-2

## Customer Reviews

### ⭐⭐⭐⭐⭐ Semi-instructional Review of 7 Wonders
*by T***N on January 2, 2015*

Excellent turn-based card game. Very fast paced. Great for 2-7 people (recommend starting with at least 3 people, as the 2 player version is somewhat more complicated) and would imagine it's great for interested kids, though I cannot verify it. Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people. It took us over an hour the first time as none of us had played. For reference, my favorite games include Carcassonne and Settlers of Catan. Some of this review is meant to be instructional, because truly the only drawback I can find in this game is the poorly worded, overly complicated instruction manual. This is a turn-based card game played to accrue points, which are tallied at game completion. Although it is called "7 Wonders," building a wonder is only a small portion of the game. Other important facets of the game include: resource production and commerce, military conflict with immediate neighboring cities, playing point and science cards, and strategy. As there are many ways to score points, each player may have a specific way they try to score the most. Each player is dealt a game board or city, around which they place cards that become part of their town. There are three different decks of cards, which are numbered I, II and III, and referred to as ages. The game starts when the first deck of cards (appropriately parsed for the number of players) is dealt. Simultaneously, players play their cards and pass the remainder to their neighboring players. You have three options when playing a card: adding the card to your city, putting the card in the discard pile and receiving coins in exchange, and building a stage of your wonder (which must be done in order, but at any point throughout the game). Card basics. Cards are free or have a cost to play (upper left corner). You either need to have the resources or coinage available to pay the cost, or be able to buy the resources from one of your immediately neighboring cities. Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game. Resource basics (because I found this to be confusing). There are basic material resource in the game, including wood and clay. Your city produces one unit of resource per turn (upper left corner of the game board). The resources do not accumulate if you don't use them on a turn and cannot be stored in any way. You can acquire more resources by playing cards which produce them or buying them from your immediate neighbors. Some cards will cost multiple of a single resource to play, so you either must produce that many of that resource per turn, or buy from your neighbor who produces that resource. For example, say a card costs 3 units of X resource and 2 units of Y resource. Your town has a production of 2 units of X resource (one from your game board and one from a resource cad) and 2 unit of Y resource. To play the card, you must purchase 1 more unit of X resource from your neighbors, but ONLY if the produce it. At the end of each age or deck of cards, you settle your military disputes with neighboring cities (who has the biggest army). Then the next deck is dealt and the process completes. At the end of the game, the score is tallied and whoever has the most points wins. Scoring is relatively straight forward. A few key points. 3 coins = 1 victory point. Green-backed (science) cards are scored in an exponential fashion with additional bonus for having complete sets of three -- check out the instructions for the diagram. Good luck and have fun!

### ⭐⭐⭐⭐⭐ Highly recommended for any gaming group
*by M***K on August 1, 2014*

This is an amazing game. It's rare that I've found a game that is so easily learned, with such depth of play options and balance. The base mechanics are simple. You are card drafting - each player starts with a hand of cards, chooses one to keep, pass the rest on to the rest of the players. The card you keep can either be purchased and played (each card has a cost), discarded for money, or used to build one of your cities wonders. Victory points are the main goal, gather more than anyone else to win. How do you get them? It's all in the cards: You sit in a circle with your opponents. Your direct neighbors (the person on your left, and the person on your right) are going to be your friends and enemies, and the only people you'll interact with directly. You start the game producing a single resource. You can draft resource cards to produce more, and you can purchase any of the resources your direct neighbors produce. They can't stop you from buying them, but it doesn't limit those resources from being used by that player. There are three rounds (Ages) of drafting. - Brown cards are basic resources (many are free) - Silver cards are advanced resources (used for buying later, more advanced cards) - Blue cards are straight victory points - Red cards are war cards, allowing you to battle your direct neighbors (one battle per Age, most red card values win) - Yellow cards have special benefits such as making it cheaper to buy resources from your neighbors - Green cards have one of three symbols; you will score victory points based off of how BOTH how many of each type of symbol you have (# of cards with a specific symbol SQUARED) as well as how many sets you have (a set consists of 1 of each type of symbol, and is worth 7 points) - Purple cards are late game cards that will usually conditionally help gain victory points. For example, there's one which will give you a victory point for each brown card that you and each of your neighbors has. It might sound like a lot of information to take in (even though I'm leaving many details out), but the game is deliberately paced and allows the players to pick things up as you play. By the end of the first round of drafting (the first Age), most players will have fully grasped what's going on and will be able to develop their own strategies. I've played with a LOT of beginner to intermediate players (many who refuse to go much beyond the likes of a game of Sorry) who have easily picked up the game and now really enjoy it. I can't recommend this highly enough for your gaming group! And the expansions just add additional depth and strategies, making the game more fun.

### ⭐⭐⭐⭐⭐ Review
*by D***D on September 18, 2014*

Recommended to us, and found it very enjoyable. Will consider expansions.

## Frequently Bought Together

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*Last updated: 2026-02-25*