





Desertcart purchases this item on your behalf and handles shipping, customs, and support to South Korea.
🌿 Cultivate your strategy, outgrow the competition!
Photosynthesis by Blue Orange Games is a visually stunning, strategy board game for 2-4 players aged 8 and up. Players grow trees through four life stages, collecting light points from a rotating sun mechanic while strategically managing shadows and growth. Portable and battery-free, it combines educational elements about nature with addictive gameplay, making it a must-have for strategy enthusiasts and eco-conscious gamers alike.







| ASIN | B074K5W5N5 |
| Additional Features | Portable |
| Age Range Description | 96 months to 1188 months |
| Are Batteries Required | No |
| Battery Types | No batteries required |
| Best Sellers Rank | #336,201 in Toys & Games ( See Top 100 in Toys & Games ) #12,104 in Board Games |
| Brand | blue orange |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Colour | Multicolor |
| Country of Origin | USA |
| Customer Reviews | 4.7 out of 5 stars 3,554 Reviews |
| Edition | Standard Edition |
| Educational Objective | To teach players about photosynthesis and the life cycle of trees |
| Genre | Strategy |
| Global Trade Identification Number | 00803979054001 |
| Included Components | 1 Game Board 1 Sun Segment 4 Player Boards 1 First Player Token 24 Scoring Tokens 4 Sun Marker Tokens 24 Seed Tokens (6 of each species) 32 Small Trees (8 of each species) 16 Medium Trees (4 of each species) 8 Big Trees (2 of each species) Illustrated Rules |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 8.9 x 30 x 30 Centimeters |
| Item Dimensions L x W | 30L x 30W Centimeters |
| Item Highlight | Photosynthesis Board Game - Strategy & Nature-Themed Organic Play |
| Item Length | 9.5 Inches |
| Item Type Name | Strategy Board Game |
| Item Weight | 4 Pounds |
| Language | English |
| Manufacturer | Blue Orange |
| Manufacturer Part Number | 05400 |
| Manufacturer Warranty Description | No Warranty |
| Manufacturer recommended age | 8 years and up |
| Material | Paper, Plastic |
| Minimum Age Recomendation | 96 |
| Model Number | 05400 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2-4 |
| Operation Mode | Manual |
| Product Dimensions | 30L x 30W Centimeters |
| Set Name | Photosynthesis |
| Size | Basic |
| Theme | Forest,Shape |
| UPC | 803979054001 |
| Unit Count | 1.0 Count |
A**S
Five Stars
A great game for new and experienced board gamers alike. Slightly hypnotic and addictive, definitely unique.
C**W
Wonderful game with off-putting name!
Admittedly, the name of this board game makes you not want to play it, but I'm so glad I listened to the positive reviews and did. The artwork in photosynthesis is beautiful and the gameplay is simple and fun. The gameplay and strategy with each number of players (2, 3, and 4) is different. It's a new game with each number of players. If you are into strategy games, this boardgame will make a nice addition to your collection.
H**T
Competive forestry, in a box
So after sitting in my closet for 3 months waiting for my wife to pull this out as a father's day gift, I was finally able to play what I call "Happy Little Tree Chess, inspired by Bob Ross." You need to understand going in, I grew up in a Redwood forest and to this day LOVE trees. I am not exactly an objective observer, but rather a passionate gamer and forest lover. So with that caveat, what's the consensus? Much like its titular chemical reaction, Photosynthesis is an complex, brilliant game. If I had to classify Photosynthesis, I would describe it as an action based, economy driven, area control game. Photosynthesis is all about planting seeds, growing trees, having those trees topple down to give you points, and starting all over again, all while fighting for the limited sunlight of the forest. The rules of Photosynthesis are actually simple. At its core, there is a organic component and a economy game mechanic. First, the organic side of things follows a nice pattern. Seeds are 1, trees are 1-2-3, then four to score. To break down what that means: To plant a seed, it always costs one light point. Next, the trees follow a simple 1-2-3//S-M-L breakdown; light points earned, shadows cast, seed-spread range, and cost are all 1-2-3, based on tree size. If you want to score, its 4 light points. Second, there is the economy game mechanic side of things. For obviously mechanical purposes, you need to purchase trees and seeds off your board, place them into your "available area," and THEN and only then can you use them in the organic process of planting and growing. It's the only un-thematic thing of the whole game, but the necessity is obvious to balance the game against the first player simply running board. Each turn, these two core components are carried out via actions. At the start of a turn, players collect light points from their trees. This is affected by shadows, which move based on the sun's position (it moves each turn). Players then use those points to take actions: grow, plant, harvest (organic), or purchase (economy). Because it's based on nature, I found the rules very easy to pick up; just do what a tree would do, and you'll be fine. It's all relatively simple. Until your eight year old daughter throws a seed over your tree, blocks the sun two turns later, slows your plans down, then your realize you can slow HER down by growing a taller tree, only to have your wife harvest a tree and allow sunlight in where you didn't expect it, which lets the brat-child make a bigger tree ahead of you, and you have to write the whole plot of land off to focus on another part of the forest. Let me tell you, the strategy to this game is NOT simple. This is area control at its finest. Your choices at any particular area hurt your opponents, probably will hurt you, might help you if you didn't hurt yourself too badly, and affect other areas as well. It's brilliant. The potential to harm yourself is especially brilliant. That said, there is an obvious mechanic problem with Photosynthesis that needs to be addressed. This is abstract strategy at its finest, which means of course that you will have analysis paralysis at its slowest. [Example: I just spent 5 minutes contemplating how the payoff from reaching the middle space may be mitigated entirely by the shadow effects that hit your own trees.] In paralysis situations, I find that theme makes or breaks the game for a group. For me, I can stare at trees and plot my forest (pun entirely intended). You may not enjoy that nearly as much. In fact, I doubt my wife will play this a ton with me because she likes high-interaction games. Be forewarned! I don't want to end on a grumpy note, so before I sign off for this review, let me also say that the storage is atrocious. The trees fit in the assigned areas, but not well. You are stacking them, and they are so stinking pretty (see below) that I have concerns about that. On top of that, the player boards and the game mat are smaller than their assigned area, so things constantly shake around in the box. My solution: use another box. Bottom line is that you can make it work, but you'll probably be happier with your own concoction. As a final note, the art to this game needs as much recognition as I can give it. The coloring is phenomenal. There are small birds and foxes on most of the trees. The deciduous trees get the green, orange and yellow, with the conifer having a nice blue hue that rings of northern snows. Each tree type has unique art for its seed. Most importantly, all the trees are 3D. This game is an absolute joy to look at. I will try to bring this out as often as possible on cold wintery days. In Photosynthesis, the forest truly comes to life. May the best forester win....
E**A
A fun and unique game
I love the concept of this game. All of the little trees set up look so cute and the choice of colours and artwork is beautiful. A fun game with a few little nuances to keep track of, but you quickly get the hang of it after a couple of play throughs.
J**S
Una perspectiva de juego diferente
Photosyntesis consiste en hacer crecer árboles en el bosque y una vez que "mueren" obtenemos puntos, un poco cruel la última parte pero es el ciclo de la vida jeje. Los puntos se obtienen dependiendo de la zona donde se ubicaba el árbol (hay cuatro zonas) y el primer jugador en lograrlo consigue más puntos, el segundo obtiene una ficha con un valor menor y así sucesivamente. De esta forma los árboles que tenemos si un jugador obtuvo 12 puntos en determinada zona, el siguiente jugador podrá obtener una ficha por un máximo de 11 puntos, lo cual motiva a los jugadores a procurar ser los primeros. El material de los árboles así como los demás componentes del juego es cartón, ligeramente grueso, de buena calidad. Sin embargo por no ser exactos en ocasiones puede que se separen las dos piezas que forman cada árbol. Aunque es no es ningún problema ya que solamente se colocan de nuevo como deben ir. El único inconveniente que le veo es que a pesar que el juego se puede guardar en su totalidad armado dentro de la caja y con los árboles sin desarmar, si resulta un poco engorroso el acomodar los árboles dentro de la caja. Fuera de ahí el juego es excelente. En cuanto a las reglas y el como jugar, es sencillo, además que cada jugador posee un tablero donde se indican costos y acciones. Sólo tiene que quedar claro que en tu turno puedes llevar a cabo una acción por ubicación (el tablero es un conjunto de círculos que forman un hexágono). En otras palabras: el árbol dentro de un círculo puede crecer o tirar semilla, pero no puede hacer ambas en el mismo turno (aunque se cuente con "dinero", o sea clorofila, suficiente para hacer eso o más). De la misma manera, cuando se tira la semilla, ésta no puede crecer en el mismo turno porque la acción del círculo fue "recibir la semilla". Cuidado con sus propias sombras, diviértanse :)
Trustpilot
1 month ago
2 weeks ago