






๐ Claim your seat on Europeโs most coveted rail adventure!
Ticket to Ride Europe by Asmodee is a captivating strategy board game for 2-5 players aged 8 and up, featuring a beautifully illustrated map of Europe, 240 colorful train cars, and innovative gameplay elements like tunnels, ferries, and train stations. With quick setup and 30-60 minutes of engaging play, itโs perfect for families and competitive gamers seeking a blend of historical immersion and strategic depth.









| ASIN | B000809OAO |
| Age Range Description | 8 years |
| Best Sellers Rank | #12,393 in Toys & Games ( See Top 100 in Toys & Games ) #289 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 14,842 Reviews |
| Edition | Europe |
| Educational Objective | Develop strategic thinking, planning, and decision-making skills; improve critical thinking and problem-solving abilities; enhance geographical awareness and historical understanding. |
| Expansion For | Ticket to Ride |
| Game Mechanics | Card Drafting, Route/Network Building, Set Collection |
| Genre | Strategy |
| Global Trade Identification Number | 00824968717929 |
| Included Components | 1 game board with a map of Europe; 240 Train cars. 48 Blue train cars, 48 Red train cars, 48 Green train cars, 48 Yellow train cars, 48 Black train cars; 15 Train Stations (three of each color); 158 Illustrated cards (56mm x 87mm): 110 Train cards: 12 Purple cards, 12 White cards, 12 Blue cards, 12 Yellow cards, 12 Orange cards, 12 Black cards, 12 Red cards, 12 Green cards, 14 Locomotive cards; 46โฆ |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 11.75 x 11.75 x 3 inches |
| Item Dimensions L x W | 11.75"L x 11.75"W |
| Item Part Number | 4098806 |
| Item Type Name | Board Game |
| Item Weight | 1250 g |
| Manufacturer | Asmodee |
| Manufacturer Part Number | DOW7202 |
| Manufacturer Warranty Description | No Warranty |
| Manufacturer recommended age | 8 years and up |
| Material Type | Plastic |
| Minimum Age Recomendation | 96 |
| Model Number | DOW7202 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2-5 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Europe |
| Size | Standard |
| Sub Brand | (-) |
| Subject Character | (-) |
| Supported Battery Types | No batteries required |
| Theme | Train |
| UPC | 824968232026 824968717929 |
| Unit Count | 1 Count |
K**A
Perfect for whole family
Weโve been playing Ticket to Ride almost every day lately, and it has quickly become one of our favorite family board games. Itโs the perfect mix of strategy and simple logistics, which makes it engaging without feeling overwhelming. The rules are easy enough for kids 8+, but thereโs still enough depth to keep adults interested. Each player builds train routes across the map, trying to complete destination tickets while blocking opponents and planning ahead. It encourages strategic thinking, patience, and a bit of risk management. A full game takes about an hour for us, which feels just right , long enough to be immersive but not exhausting. The quality of the board, cards, and train pieces is also excellent and holds up well even with frequent use. If youโre looking for a family table game that balances fun and strategy and works well for mixed ages, this is a great choice. Itโs become a staple in our house.
M**L
Great game to play for those looking for something different
I love playing video games but at times I want to take a break from viewing a monitor or TV screen. My wife and I enjoy a few board games and playing cards, but I wanted some more in-depth to play that is not Monopoly, Sorry, Uno, and etc. I would love to play games like Risk or something in those veins, but I know she will not be up for it. My first tough was to get Catan, but sadly we need at least three players, and my daughter is barely 8 months, so she doesnโt count. I was looking for a game that would fit all these requirements and still be fun for her, but be something that was a little different and I remembered a game I got for free on my iPad a few months back called Ticket to Ride. I remembered having a lot of fun with it but playing against AI was not as fun after a while. I did some research on this game and showed my wife to see if she would be interested. We found that they had another version that was based in Europe instead of the US, and since we love traveling, we opted to get this out. Boy, it was a great investment. The night that it came my in-laws were over for dinner, and I asked if they wanted to play. They said sure to try something else. I was a little concerned as the instructions were a book, and it had a rule that was not in the iPad game since this was a newer version, but we opted to play the game in sections and introduce more advanced features (such as the Stations, ferries, and tunnels) with each new time we played. My in-laws and wife were hooked on his game. It is so simple to play yet, it is also complicated and provides a nice bit of strategy if you want to win. If you notice someone is trying to get to a particular place, do you be a jerk and claim that line, but you could risk losing your own line later? It is really fun to see how each game goes. I will admit the first game we played we had major issues fining some of the Eastern European locations, and none of us have been (or recognize) a few of the names, but after a couple of play thoughts, we now have a great grasp on everything. What I like is that each game can be done in about 30 min to 1 hour. This is great because anything longer would be too hard, as the baby could wake up and spoil the rest of the game. We have not had this be an issue where a game went over that time frame (yet). The concept for this game is SUPER simple, but it takes a while to master. Mark train lines to get from Point A to Point B in the faster route possible. You do this by collecting a train card. You have to have a specific color of train cards to claim a route. What makes this interesting is you can only do one of three things each time it is your turn: 1. Claim a Route 2. Pull Train Cards (from stack or on the board) 3. Get another route card So you have to plan each turn carefully. Is it worth claiming a route, when you see a while card in the open deck? You are out of routes, but do you use your turn to do something else. Each route you claim is worth a certain amount of points, and the object is to get the most points before someone has less than two of their own person trains. Just because you get rid of all your trains doesnโt mean you win, as we have had a game where other people win as they claimed more complicated routes. This is a great game to play and we look forward to teaching our daughter it when she is a bit older, as it is just different from other games currently out on the market, and it makes for a really great time!
S**Y
Ticket to Ride Europe gives a new twist to a family favorite
As avid Ticket to Ride fans, we wanted to try the Ticket to Ride Europe Board Game. It does not disappoint! I was afraid that it would just be the same game, with different maps and destinations, but, while that is true - it also has some fun twists to it - TUNNELS - tunnels cost you more to move through, they MAY shorten your trip. If you choose to use a tunnel it is a gamble, because you then have to draw more cards and may actually increase the cost of the tunnel use. It can be quite maddening, but also super fun. We were glad to have picked this up, because it gives us a new way to play a fun game. It comes with the usual map board, pegs, trains, destination cards, railway cards, and all are well made. The durable construction should give years of play. pros same basic game play - with twists map board storage box well made cards comes with instructions - read them! cons since the cards are small and the deck is large they are somewhat difficult to shuffle
B**.
Very fun, but simple and cheaply made
While the game is laughably unbalanced, Ticket To Ride Europe offers enough strategy and fun gameplay mechanics to keep even more seasoned board game fans coming back. I first played this very recently, long after my initiation into the world of pricey euro-style board games. I grabbed this to play with my regular group and, while we all liked the game very much and intend to make it a mainstay of our get-togethers, I feel like it's necessary to point out a few minor gripes I have with the game. As I've said, the game is hilariously unbalanced but that's mostly from its goal as being more consumer friendly than your more serious board games, such as Agricola or Castles of Burgundy. While the introduction of ferries and mountain paths to this new version adds variety and alternatives to player strategies, there are some nasty chokepoints that often come into play in the heavily overlapping "main goal" cards which can be very frustrating. Though I must say that railroad stations allow you to bypass losing a critical section of rail at the cost of four points each (up to three times) at the end of the game. Despite this making the game a little lighter on the strategy side, I still think it's a very fun game to play with friends when you're just in the mood for something light. Players looking for something very similar in terms of mechanics (with regards to the point system and not the system of building railroads) should look into Lords of Waterdeep. Its D&D setting may turn some away from LoWD, but the mechanics make for a very fun and strategic game that resembles Ticket to Ride enough to help with the initiation process for new players, while also adding much needed complexity and strategy. Another gripe with Ticket to Ride I have, and most likely my biggest, is just how cheap the game feels. The board looks simple but pleasing, in the style of an old-timey map, but the pieces are made of plastic and feel very cheap, even as far as plastic pieces go. Also, the cards feel small and cheaply cut as well. After buying Takenoko, Power Grid, and Puerto Rico, I was very disappointed to open up Ticket to Ride and see how much they scrimped on the materials. I can understand the need to maintain cost effectiveness, especially at a game aimed at beginners, but given its unbelievable popularity and similar asking price as the other games I've mentioned, I would have expected an updated version of the game to include better pieces than cheap plastic trash. Still, I think this game is a lot of fun to play when you accept it for what it is and acknowledge its shortcomings. I would really give the game a 4.5, given its fun and accessible nature as pros and the aforementioned gripes as cons, but decided to round up instead of down to reflect the amount of fun I've had with the game. It's simple, somewhat mindless fun (particularly with only two or three players), but fun nonetheless and I'd easily recommend it to even the most seasoned players.
S**R
Improved follow-up to Ticket to Ride USA
Ticket to Ride Europe is an improved follow-up to the original Ticket to Ride . It improves upon the original by coming with standard-sized cards, by adding ferry and tunnel routes, and by adding train stations. It is a stand-alone spin off, so the original TTR is not required to play. Much like the original TTR, TTR:Europe involves claiming train routes to complete city-to-city destinations on destination tickets. On each turn, players have take one out of three possible actions: -- collect train cards (which are used to claim routes) -- claim a route (by spending train cards). The routes score points as they are claimed, and their point value grows progressively with length: 1 length = 1 point, 2 length = 2 points, 3 length = 4 points, 4 length = 7 points, 6 length = 15 points, 8 length = 21 points). -- take destination tickets (which give bonus points if you are able to complete the destination by the end of the game, but COST points if you are not able to complete). The player takes 3 destination cards and must keep at least one card, but has the option to reject up to two. The makes it a bit of a gamble - the player may get destination tickets they already have completed, or they may get destinations that are difficult to impossible to complete. The destinations can be close city connections worth a few points or cross continent connections worth 20 points. Since each turn involves only one of three possible actions, the turns move very quickly and keep everyone engaged in the game. If you take your turn and get up to get a drink, it will usually be your next turn before you get back to the table. The scoring is fairly well balanced, and since you don't know what destinations other players have or haven't completed, the score can change dramatically at the end of the game. Unlike the original TTR, there are two new route types that add a twist to the game. The first is the 'ferry' route. These are all 'any color' routes, but they take one or two locomotive (wild) cards to claim. The second is the 'tunnel' route. These are either a specific color or 'any color'. When a player wishes to claim a tunnel route, they state their intention and three train cards are drawn from the top of the deck. For each card that is the same color as the route, the player must add that many cards to complete the route, so it could cost anywhere from zero to three extra cards to build. If the player is unable to add enough cards to claim the route, the turn is over. The other addition to the TTR:Europe that is not in TTR:USA are the train stations. The train stations allow a player to use the route of another player in order to complete a destination ticket. These can prove very useful when the right cards aren't coming your way, or if a section of the board get clogged by other players. They come with a cost: 1 card to place the 1st, 2 cards to place the second, 3 cards to place the 3rd, and a 4 point penalty for each station placed at the end of the game. However, if the station helps to complete a route, the 4 point penalty is usually a worthwhile tradeoff. TTR:Europe even has bit of educational value. The city names are in their local names, so Moskow=Moskva, Munich=Munchen, Rome=Roma, Vienna=Wien, etc. If you are looking for a game to add to your game nights, consider Ticket to Ride Europe. If you are on the fence between the USA version and the Europe version, you'll be happier with the Europe version.
I**Y
Cross-Country Adventure!
Having loved and played "Ticket to Ride" countless numbers of times, I decided it was time to buy Ticket to Ride Europe. It's pretty amazing, and comes with a couple more challenges than the original game. (I love trying to pronounce all the old cities of Europe.) The basic rules are the same as they are in Ticket to Ride, gameplay follows the same general order. On your turn, you collect train car cards to get enough to go from one city to another, (If the track has three green spaces, you need three green cards) to accomplish the route on your destination tickets. "Europe" comes with train stations allowing you to connect easier, and also the foreboding ferries and tunnels. The ferries are routes that cross any body of water (makes sense, right?) and you must have, in addition to your cards of the same color, however many locomotives (wild cards) shown on that part of your route. (Example: "Palermo" to "Roma" is a gray track ferry with 4 parts. One of them must be a wild and the other three could be a matching three of any color.) Then there are the tunnels, which are like others, except, after you lay down your cards, before placing your trains on the board, you must flip over the first three cards on the train car card draw deck. If one, two or all three are either the colors you are playing to go from city to city, or wilds, you must have that many more cards of that color (or wilds.) Example: you are trying to go from "Paris" to "Zurich" (which is a gray tunnel route, 3 long), so you play two blues and a wild card. Before placing your trains on the board, you flip over the first card. Say it's a green. No problem. Then, you flip over a second card and it's a white. Good so far. Then, flip over the last card and it's a wild (which counts as a blue.) This means, you must (in addition to the three cards you are playing) play one more blue or wild card in your hand to go on that route. If there were two flipped over, you must have an additional two, and the same if all three. (Of course, there are times when none of the three present a problem and you can play your route like normal, which is nice.) If you don't have either a blue or a wild, you cannot play there and your turn ends. Now, that was kind of a long-winded example, but it makes it quite a bit harder, especially if you have a route that has many tunnel tracks. It can also be VERY frustrating. To sum it up, Ticket to Ride Europe is a very fun game that is easily taught, easily learned and easily played. Anyways,
C**D
My Favorite Version of Ticket to Ride
Fantastic game and my favorite version of Ticket to Ride. Below I list out the features that I think make this version more interesting, or at least different, than other versions. But first! I do have to report that the first game box that was shipped to us was damaged (no damage on the box it was shipped in). I didn't bother opening it to see if there were missing game pieces, I just ordered an exchange. The new game arrived two days later - no damage and no missing pieces. Reading the reviews, a lot of people have this issue. This shouldn't be happening! But at least the exchange process was easy. Interesting game play features: 1) Train stations - Train stations allow you to use a single claimed route of one your opponents to connect two cities. If the city in which you place the train station has multiple claimed routes originating from it, you need to specify which connection you are using. Knowing that you won't completely ruin your planned path when someone claims a route you wanted adds a bit of relief; however, you still have to use train stations sparingly. You only get 3, and for any unused stations, you get 4 extra points at the end of the game. 2) Tunnels and Ferries - This map has both tunnels and ferries. This adds many complications to your strategy while claiming routes. The most obvious being that for ferry routes you'll need locomotives (wild cards) and for tunnels you may want to have a few extra cards of the color route your claiming, or perhaps some extra locomotives. On maps that only have ferries or tunnels, the people I play with tend to be less motivated to pick up wilds, especially with Ticket to Ride: US, which is tunnels only. 3) Only 3 Long Routes - The map has two routes that are 6 train cars in length (15 points) and one that is 8 train cars (21 points) and all three are either a tunnel or ferry route. The US version had multiple routes along the top that are 5 or 6 train cars long. Claiming those routes, coupled with the destination tickets connecting the east and west coasts can allow you to rack up a serious amount of points and take a commanding lead over your opponents. With a fewer number of high point routes, and the fact that these routes are harder to claim, you may find yourself changing your strategy a bit. 4) Only One High Point Destination Ticket per Person - Each player only gets one high point destination ticket (blue background) at the start of the game and the rest are placed back in the box. You can choose to discard it before game play starts, but you won't get a chance to pick up another. 4) Regular-Sized Cards - This may sound silly, but it drives me crazy that the US version has smaller sized train cards and destination tickets. It makes it annoying to sort through the cards in your hand if you have a lot of train cards. It's also annoying to shuffle the decks. Luckily, the cards for the Europe version are a normal size (think traditional set of cards). As it should be!
K**7
Great and fun game
Fun game
R**K
leuk spel
leul spel. helaas beschadigd geleverd. geen tijd om het retour te sturen ivm kerst
P**E
Great for family game nights!
Great game that has lead to many great game nights with the family. We have three different versions, Japan, USA and Europe and play them often. My kids range in age from 9-16 and the rules are easy to understand for all of them.
A**R
meh but ok good
Ok
C**L
Interesting board game that combines luck with strategy.
Bought as a gift for a friend as our family has enjoyed the board game. Introduced our friend to the game & they enjoy it too.
P**D
The best (casual) family board game you can get.
Probably the best casual board game out there. The whole family enjoys it. A 5 player game gets super intense and competitive. Even with parents who have English as a second language it's a hit. Easy to explain, fast turns (so you aren't waiting, before you know it it's your turn), strategy and luck, art work is beautiful. Way better than all the American style board games by a mile. Everyone I introduce it to either goes out and buy there own or borrow mines. Buy this as a gift. Its super fun. This board game is 1 of the 4 pillars of European board games. The others being, Catan, alhambra, and carcassonne. We added an extra rule that gives 10 points for whoever finishes the most tickets as well. (This rule is in one of the expansions)
Trustpilot
1 month ago
1 month ago