

Desertcart purchases this item on your behalf and handles shipping, customs, and support to South Korea.
🔥 Level up your bookshelf with the apocalyptic saga everyone’s talking about!
Dungeon Crawler Carl is a 2024 hardcover release and a New York Times bestseller, ranking #1 in GameLit & LitRPG fiction. Praised for its immersive worldbuilding, continuous character development, and unique humor, this English-language edition includes bonus material, making it a must-have for fantasy and sci-fi enthusiasts eager to join a rapidly growing fanbase.




| Best Sellers Rank | #2,231 in Books ( See Top 100 in Books ) #1 in GameLit & LitRPG Fiction #2 in Science Fiction TV, Film & Video Game Adaptations #9 in Science Fiction Adventures |
| Customer Reviews | 4.8 out of 5 stars 2,093 Reviews |
V**E
La mia nuova serie preferita!
Davvero bello questo primo libro della serie Dungeon Crawler Carl, una serie davvero avventurosa e fantasy che associa un word building molto strutturato ad una evoluzione continua dei personaggi con introspezione condendo il tutto con un umorismo davvero unico e curato senza sforzarlo o esasperarlo. Sinceramente mi stupisco che non sia ancora così conosciuto in Italia e in generale nel panorama Fantasy, un Must per tutte le età. Il libro è arrivato ben tenuto e senza difetti, consigliatissimo soprattutto in inglese (semplice, lineare e con lo stile originale). Consigliatissimo!
M**T
This is
...the best book ever! Currently on book 2 and have ordered book 3. One downside was that one page was loose but i didnt mind that.
M**S
A Hilarious, Action-Packed Thrill Ride!
A Coast Guard veteran and all around good guy, Carl, lives in an apartment with his ex-girlfriend’s cat, Princess Donut. On a cold, winter night, Donut slips out of a window and gets stuck up a tree. And it’s a good thing she does! Wearing nothing but a jacket, boxers, and a pair of slippers that don’t fit, Carl goes outside to try to coax her down. He’s just about retrieved the cat, and then it happens. The whole world is changed. In the blink of an eye, every building, car, and piece of technology on the planet is flattened. Smooshed. Gone. A bodiless voice announces that anyone who doesn’t want to live off whatever is left on the planet will need to enter stairs. Carl and the cat do so, and that’s when the fun starts. It seems the galaxy has had a long-running and massively popular television program that follows “dungeon crawls”—classic role-playing/video game scenarios where adventurers go into a medieval dungeon, explore, fight monsters, win treasure, gain experience, become more powerful, and then proceed to deeper, harder levels. Earth has been selected to serve as the setting for the current season. That’s right. The Earth has been destroyed for the sake of a galactic television game. By entering the stairwell, Carl, Donut, and a couple million other humans have become participants in this game. Instead of remaining a pet, Donut is made into a fellow “crawler,” like Carl. She can speak, and reason, and fight—all with the personality one would expect from a cat named Princess Donut The rules to this galactically televised dungeon crawl are intricate. But essentially, Carl and Donut begin to mentally see stat screens, just like in an RPG video game: health, various skills, their strength, dexterity, intelligence, and constitution. In classic 80’s kids Dungeons & Dragons style, they have unlimited encumbrance, meaning they can carry anything they can pick up, file it away in “inventory,” and pull it up whenever needed. They‘re on level 1 of this season’s crawl, a classic dungeon with tunnels, doors, chambers, and monsters—lots of different monsters. There’s a countdown running, so they only have so many days to find a set of stairs that will lead them down to the next, harder level. And if they don’t find the stairs before the timer runs out, the level they’re on will collapse. There’s all sorts of lethal dangers awaiting the crawlers. And that’s what takes up the bulk of the book. There are daring encounters, puzzles to sort through, and lots and lots of monsters to fight. In each encounter, the reader is given real time stats of the characters. After their initial shock, Carl and Donut slowly form an endearing partnership, one that proves quite successful in this dangerous game they‘re forced to play. I’ll confess for the first quarter of the book, I was skeptical. It felt an awful lot like one of my kids watching someone else playing a video game (which is something I don’t really understand). But Matt Dinniman does a masterful job of weaving in enough subplots—both inside and outside the dungeon—so that both a cohesive story and genuine character development emerge from all the excitement of fighting kobolds, or rigging goblin explosives, or figuring out how to slay a “big boss” monster that vaguely resembles a cat-hoarding old lady. There’s depth to this dungeon. And of course there’s action. It’s compelling, page-turning, fun. And funny. Dinniman has a sharp, occasionally crass, often dark sense of humor and he knows how to use it in all the right places. There’s snark, and absurdity, and physical comedy, and some snort-through-your nostrils lines. Think of a homebrew Dungeons and Dragons campaign melded with a Hitchhiker’s Guide to the Galaxy vibe that‘s centered around a likable hero and a hilariously self-absorbed cat. I thoroughly enjoyed this book, and will definitely be pursuing the series. Highly recommended.
S**S
Instant classic
It's not Shakespeare, but it is an instant classic! Highly entertaining! You'll love it!
K**A
Serie incrível
Livro incrível, e uma edição ainda melhor! Dos livros mais divertidos que já li na vida
Trustpilot
4 days ago
2 weeks ago